Part 47: Episode XLII: In Which Children Are Dumb
Episode XLII: In Which Children Are Dumb
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And so the newest member of our team drags us all the way back to just south of where we began this adventure. This shit had better damn well be worth it!
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It is not.
Verse 1: A Stony Path
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Fuck you, Mohinder. Fuck you. Who let the six year old kid hijack the prologues?
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GOLEM OUT OF FUCKING NOWHERE LANDS ON SEERE!
Drakengard!
Verse 2: Remote Giants
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That kid narrates remarkably well for someone who just had a big stone giant land on top of his head.
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Oh you know, the usual. Dragons, tactical nukes, super growth formulas, clones...the usual.
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This stage is one of the very few that is nice enough to just mark where the new weapon is located. All Caim has to do is waltz over and pick it up before completing the trial.
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The actual stage involves wizards being assholes. Which really...just goes without saying.
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This verse is just chalked full of wizards being fuckheads. The wizards are the same as every other wizard bastard in the game. They shoot fireballs every five seconds, spam them every half second if Red is in the air, general jerks.
But, this bunch of wizards has a new member of their ranks: the black wizard. Black wizards are especially strong assholes. This is due to the fact that in addition to being fireball spamming (which is pretty jerkish) and being wizards (which is innately associated with being a total cock) there is the fact that they're the ones summoning the damned golems. Killing the black wizard causes the big fuck-off golem to immediately give up the fight and retreat underground.
To say the least, killing those jerks is a huge priority.
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Arioch, in this stage and honestly for the majority of the chapter, is ridiculously good at dealing with wizard infestations. The wizard circles tend to hang around in close proximity in front of the main summoned golems. Arioch can basically stroll in, unleash her magic attack, and ruin every god hating robed magic user in the area's shit it roughly six seconds. Considering there are only four packs of wizards along with four golems, Arioch can basically solo this stage in two or three summons.
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So, it would seem Seere got shushed by that golem and nobody check on him. Stay classy, Team Drakengard.
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I don't think any part of the naming scheme of this weapon could get more generic. Correct me if I'm wrong.
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You know, it goes without saying that Drakengard's world has mental stability as sort of a rare occurrence but...come on now. I've never encountered an algebra problem I couldn't solve only to shape the paper it was written on to an edge to slit my wrists.
Verse 3: Tossed About
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Yeah...this shitty narration from Seere isn't ending until the chapter concludes. Buckle in... On the plus side, he'll get crucified before the end of the chapter! Or will he?
Fuck off and read the thread. Goddamned spoiler tag junkies.
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Want some
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Dwayne Johnson's tragic career turn revealed.
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I think I mentioned Seere goes on to become Verdelet 2.0 in Drakengard 2. Little fucker was made for the role.
Verse 4: To a Friend
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If nothing, I hope he knows Seere's fucking name by this point.
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Well, I guess two gameplay stages later it's time to address our six year old amigo getting smashed into a pulp.
Golem starts freaking out.
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Golem kicks Seere's shit in for his trouble.
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Meanwhile, Seere has been both his legs broken. About par for the course at this point.
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If nothing, Arioch makes her objectives abundantly transparent.
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If only they knew wizards would be the least of their problems during this terrible sidequest.
BONUS CONTENT:
Movies -
Kids are Dumb
Seere No Die!
Music -
Seere's Prayer Ground Mission
Seere's Prayer Aerial Mission (Probably one of the better tracks in the entire game)
Artwork -
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Seere Concept Art